![]() ![]() One other small drawback is that you can sometimes miss seeing someone who is hiding in a corner when you walk past. Of course, with practice you will get used to this and this one small trade off will be dwarfed in comparison to the advantage that stretched resolution will give you. So for instance, if you are awping on a tight angle, a player could potentially be harder to hit because they appear to move faster. One drawback to this is that the player models appear to move faster across your screen. ![]() Essentially, all the player models get wider because of this and of course: wider model = easier target. This gives you a sort of "zoomed in" view of everything that happens in-game. This is quickly fixed by toggling a few buttons in settings. This causes an annoying phenomena called "black bars" which is where the game runs in the 4:3 aspect ratio but gives you annoying black bars down either side of your screen. Basically, you get stretched resolution by forcing CS2 into a different aspect ratio (I will be covering 4:3, but it will also work for 16:10). So if you don't actually know what a stretched resolution is, here's a quick rundown. ![]()
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